Setup
Wine & Graphics Engines
How MoltenVR runs Windows VR games through its managed Wine, and how to choose between DXMT and Apple's D3DMetal per game.Windows VR games run on your Mac through Wine. MoltenVR downloads and sets up its own managed Wine, so there is no Whisky, CrossOver or manual setup to deal with. Each game's DirectX graphics are translated to Apple's Metal by a graphics engine you choose.
Graphics engines
- DXMT translates Direct3D to Metal. Install any DXMT release from MoltenVR, and it tells you when a new version is out.
- D3DMetal is Apple's translation layer from the Game Porting Toolkit. Apple's download needs a free Apple developer account; once you have it, MoltenVR sets D3DMetal up for you.
Pick the engine per game. If one engine gives you trouble with a game, try the other.
Not every game needs Wine
- Linux builds of games run through Inversa instead. See Launching Games.
- Mac-native VR apps use MoltenVR's macOS OpenXR runtime directly.
- Minecraft runs in VR through Vivecraft, natively on the Mac.
